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There have been far too many publicized studies analyzing why video games should be heavily monitored for being bad for people, and not quite enough studies made widely known which examine the benefits of playing video games. This website, completed by Logan Falk, Tiffany Hall, and Tisen Shrawder for our Psychology of Computers and the Internet class (link to class site provided below), will bring to light some of the various benefits that playing video games can have on individuals on cognitive, motivational and social levels. The article that we are using as a springboard for more material in to this topic is entitled "The Benefits of Playing Video Games" by Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels, which is a meta-analysis of numerous studies which examine the benefits of gaming in the aforementioned levels.
There are also two levels of cognitive benefits, "Learning" and "Thought Processes," because the cognitive effects of gaming are far easier to measure than motivational or social benefits would be, simply due to the concrete and largely innate nature of cognition.